Logitech Unveils Wireless Guitar Controller for the Xbox 360

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If you're looking for a new axe for the Guitar Hero World Tour, you'd be glad to know that Logitech's unveiled their own Wireless Guitar Controller for the Xbox 360. You'll be able to shred some riffs from up to 30 feet away with this baby, which will be available in the US (for $199.99) and Europe (price not revealed yet) this August.

img_152712_ghwireless

 

Using their new keyboard technology, Logitech boasts that the buttons as well as the strum bar will be virtually silent unlike most of the other controllers, that make the clattery sound every time you strum to intense tracks. There's no word of an Indian release date yet (don't think it'll ever hit our shores), but we'll keep you posted if we hear anything.

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Sri Lanka survive Ireland scare, win by 9 runs

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SriLanka Super8

Sri Lanka survived a scare before putting one foot in the semifinal of the Twenty20 World Cup following their narrow nine-run win over minnows Ireland in their Super Eight match at Lord's.

Sri Lanka are now sitting atop the Group F with four points from two wins. They had earlier beaten Pakistan.

Electing to bat, Mahela Jayawardene hit a gutsy 53-ball 78 to save Sri Lanka blushes as a spirited Irish attack restricted the islanders to a modest 144 for nine.

However, Lankan bowlers lived up to their reputation and denied Ireland an upset win, restrictng them to 135 for seven.

Both Lasith Malinga (2/19) and Ajantha Mendis (2/22) bowled with fire and venom, putting up a clinical performance, to script Sri Lanka's win.

Irish Skipper William Porterfield (31) and Niall O'Brien (31) had provided a decent start to the minnows, knitting together 59 runs for the first wicket.

But the slow run rate dented their chances heavily and middle-order was left with a daunting task. John Mooney flourished late in the innings with unbeaten 31 but could not finish it off for his side.

Kumar Sangakkara rotated all his bowlers, including mystery spinner Mendis and wizard Muttiah Murlitharan, seeking early breakthrough but Ireland still got off to a decent start.

Porterfield scored the bulk of the runs, hitting some fine boundaries and Niall playing the second fiddle.

Muralitharan drew the first blood by inducing an edge from Porterfield, gleefully accepted  by Kumar Sangakkara behind the wickets.

Malinga's nagging deliveries further stiffled the Irish batsmen which resulted in required run-rate soaring up.

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England send India crashing out

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England v India - ICC Twenty20 World Cup Super Eights

Defending champions India were packed out of the ICC World Twenty20 after England pulled off a thrilling three run win.

Chasing a modest victory target of 154, India's famed batting order crumbled when it mattered most and the defending champions could manage 150 for five to see their title defence lay in tatters.
The sizeable Indian crowd at the historic Lord's were in a state of disbelief as Mahendra Singh Dhoni's men failed to reach the target in the must-win game.
For India, Gautam Gambhir (26) and Ravindra Jadeja (25) got the starts but could not convert it and Yusuf Pathan (33 off 17 balls) and Dhoni (30 off 20 balls) made a last ditch effort but it was not enough in the end.

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Put into bat, England earlier rode on cameos from Kevin Pietersen (46), Ravi Bopara (37) and Dimitri Mascarenhas (25 not out) to reach a modest 153 for seven and India owed it to Harbhajan Singh (3/30) and Ravindra Jadeja (2/26) for keeping the hosts in a leash.
Defending the total, the England pacers peppered India with short-pitch stuff that made life difficult for the defending champions.

A jubilant England side

Their title defence over, India play their next Super Eight match against South Africa in Nottingham on Tuesday. The target did not look particularly insurmountable but Ryan Sidebottoms' early double strike meant India did not get the start they wanted.

SX4 Super Selector

Rohit Sharma (9) seemed to have left his form behind in the pool stage and once again the Mumbaikar failed to do justice to the makeshift opener's role when he dragged one onto his stumps.
Suresh Raina (2) too could not replicate his IPL form and mistimed a pool forLuke Wright to take a well-judged skier.
Gambhir (26) looked more comfortable than most of his teammates and played some delectable cover drives before a paddle shot off Mascarenhas ended his run-a-ball stay.

Good Moments

With no freebies on offer, Jadeja (25) tried to break free, only to perish in the deep and Graeme Swann dealt a bigger blow three balls later.
Familiar England nemesis Yuvraj Singh (17) had started with a huge six off Mascarenhas and repeated the treatment to Swann but it proved too good to last long as he returned stumped with James Foster doing a smart job behind the stumps.

Samsung LED TV Cricket Widget

Dhoni and Pathan tried their best but could get only 15 of the 19 runs they required from the last over from Sidebottom.

Earlier, Pietersen played a dominating hand as England ran up a respectable score after Dhoni put them into bat.
England's premier batsman walked in to bat in the second over and stayed till the 13th over to smash 46 off 27 balls with five fours and a six, forging an important stand of 71 with Ravi Bopara (37) for the second wicket. India chose to field first and were immediately rewarded when opener Luke Wright (1) fell toR P Singh in the second over.

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The second wicket pair for the hosts then hustled the Indians, running brilliantly between the wickets and never missing a chance to go for big shots.
Dhoni tried to play on Pietersen's ego by bringing Yuvraj Singh on as the two don't have any love lost between them.
Bopara struck the left-arm spinner's first ball past extra cover for four and then Pietersen did the same, sweeping Yuvraj to fine leg for four.

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Dhoni introduced Jadeja (2/26) in the 11th over and the left-arm spinner immediately gave his team the wickets they were looking for.
Repeated attempts by batsman to dash down the track didn't materialise and when Bopara made room to cut, he missed the delivery and was castled after a run-a-ball knock.
But the wicket Indians were looking for came in the 13th over when Pietersen, after hoisting Jadeja into the midwicket stands, tried to do it again next delivery but was adjudged leg before wicket as the dipping full toss hit him on his pad.

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Harbhajan (3/30) was on a hat-trick after getting James Foster (6) and Graeme Swann

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Crescent Suzuki Racing

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Terminator Salvation Review

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944031_97766_front

This bare-bones movie tie-in is like a machine with synthetic rubber skin:

it's not fooling anyone and you should stay away from it.

The Good
  • Postapocalyptic LA looks suitably ruined
  • Interesting cover mechanic.
The Bad
  • Simplistic, repetitive combat
  • Only five hours long; full retail price
  • So-so visuals hamper cutscenes
  • Problematic on-rails sequences
  • Doesn't convey any sense of drama or excitement.

If you've ever wondered why movie tie-in games have such a bad reputation, Terminator Salvation can provide an instructive example. Though this third-person shooter is technically sound, it seems to rely entirely on the presumption that you'll be so jazzed to be playing as characters from the movie that you won't notice how boring and shallow the action is. Most of the game has you jogging from skirmish to skirmish, fighting the same three enemies and using the same cover-and-flank maneuver. This quickly becomes repetitive despite the fact that the environments are diverse and detailed, and the few on-rails sequences fail to inject any substantial excitement into the proceedings. The campaign is only about five hours long, there is no online component, and the only multiplayer option is playing the campaign in split-screen mode. It's a sparse effort, yet it is brazenly offered at full retail price. Suffice it to say, it isn't worth it, and even Terminator fans looking for a futuristic fix should prepare for disappointment.

It's like shooting clay pigeons, only without the difficult trajectory.

The game is set two years before the events of the movie, and though it features some of the actors from the film, Christian Bale is notably absent. The story chronicles a particularly foolhardy mission, and it does a reasonably good job of depicting John Connor on his journey from foot soldier to leader of humankind. There are a lot of cutscenes (sometimes too many) that help lend the game a cinematic feel, but the not-so-great character models and general blurriness keep them from feeling dramatic. The thoughtful and detailed environments do a better job of setting the postapocalyptic stage, the PC sports higher resolutions than its console counterparts. Unfortunately, the system requirements are relatively high, and the video options are laughably limited. You can tweak your resolution, aspect ratio, and brightness, leaving players hoping for scalability out in the cold.

Regrettably, the action isn't as diverse as the environments. You spend the majority of your time in Terminator Salvation on foot, moving from location to location and dispatching mechanical menaces along the way. You move at a light jog unless you are sliding between cover positions using the clever radial movement menu. A semicircle pops up when you are in cover and point yourself toward another cover position, allowing you to select a new spot to move to. This mechanic makes maneuvering around the battlefield slick and easy, though it is plagued by inconsistency that can leave you exposed to enemy fire or trapped in a corner. Your AI teammate(s) can get you out of a jam by distracting the enemy or firing at its weak point, but they too are prone to inconsistency and aren't fond of using more-powerful weapons or explosives.

So it's up to you to grab the rocket and grenade launchers when you come across them and use them to take down tough enemies, such as the flying Hunter-Killers. With the exception of these HKs and a few other special guests, you fight only three types of enemies throughout the entire game. Each of these is weak to a specific munition, of which there are three loose categories: bullets, shells, and explosives. The three enemies match up to the three munition types, and this simple correlation makes combat very formulaic: destroy the flying drones with shells, shoot the crablike robots with bullets in their weak backsides, and blast the humanoid T-600s with explosives. You can obliterate weaker enemies with explosives, of course, but then you'll have to expend a huge number of bullets on the tougher ones to bring them down. This combat design essentially forces you to use the same simple tactics throughout the entire game. You get into cover, blast the enemy with the appropriate weapon, and flank when necessary. The only real threat is getting caught out in the open and riddled with bullets, or getting meleed by a T-600 (which can kill you with a swing of its arm even if it's five feet away and there is a barrier between you). With some light maneuvering, these threats are easily avoided, and enemies are more than happy to vigorously shoot at your cover position, waiting for you to destroy them.

At least the plants are thriving amid the apocalypse.

This repetitious combat is broken up by a bunch of on-rails sequences that put you on the back of a vehicle manning a weapon with unlimited ammunition. These sections are a good change of pace, but they are too lackluster and awkward to be fun. You never get to drive the vehicle, which could have been a thrill on the perilous ruined freeways of postapocalyptic Los Angeles, and it seems that the coolest stuff that happens is conveyed by a cutscene that disconnects you from the action. Shooting your enemies in these sequences is a bit tricky, and not just because you are both moving at high speeds. Your targeting reticle will often drift inappropriately, as if you were standing on a Roomba in the back of your vehicle instead of hunkered down in a fixed position. The struggle to compensate for your vehicle's motion, your enemy's motion, and your mysterious drift makes these sections more challenging and less fun.

Terminator Salvation is a completely linear adventure without any collectibles or hidden goodies to search for. Every weapon is highlighted with a green outline that is visible through walls, so you won't spend any time dillydallying. You can complete the story in under five hours, at which point your only options for replay are to play it in split-screen with a friend or to try it on a harder difficulty setting. This no-frills attitude runs throughout the whole game and reveals Terminator Salvation for what it is: a stripped cash-in attempt packed with dull, uninspired, and repetitive action.

Editor's Note: As detailed in this news story, the retail PC edition of Terminator Salvation is being recalled because of a problem that prevents it from being installed successfully. This problem doesn't affect the Steam version of the game that we reviewed, however.

Terminator Salvation Wallpaper Pack: Download Now »

Terminator Salvation Review

Read more 0

944031_97766_front

This bare-bones movie tie-in is like a machine with synthetic rubber skin:

it's not fooling anyone and you should stay away from it.

The Good
  • Postapocalyptic LA looks suitably ruined
  • Interesting cover mechanic.
The Bad
  • Simplistic, repetitive combat
  • Only five hours long; full retail price
  • So-so visuals hamper cutscenes
  • Problematic on-rails sequences
  • Doesn't convey any sense of drama or excitement.

If you've ever wondered why movie tie-in games have such a bad reputation, Terminator Salvation can provide an instructive example. Though this third-person shooter is technically sound, it seems to rely entirely on the presumption that you'll be so jazzed to be playing as characters from the movie that you won't notice how boring and shallow the action is. Most of the game has you jogging from skirmish to skirmish, fighting the same three enemies and using the same cover-and-flank maneuver. This quickly becomes repetitive despite the fact that the environments are diverse and detailed, and the few on-rails sequences fail to inject any substantial excitement into the proceedings. The campaign is only about five hours long, there is no online component, and the only multiplayer option is playing the campaign in split-screen mode. It's a sparse effort, yet it is brazenly offered at full retail price. Suffice it to say, it isn't worth it, and even Terminator fans looking for a futuristic fix should prepare for disappointment.

It's like shooting clay pigeons, only without the difficult trajectory.

The game is set two years before the events of the movie, and though it features some of the actors from the film, Christian Bale is notably absent. The story chronicles a particularly foolhardy mission, and it does a reasonably good job of depicting John Connor on his journey from foot soldier to leader of humankind. There are a lot of cutscenes (sometimes too many) that help lend the game a cinematic feel, but the not-so-great character models and general blurriness keep them from feeling dramatic. The thoughtful and detailed environments do a better job of setting the postapocalyptic stage, the PC sports higher resolutions than its console counterparts. Unfortunately, the system requirements are relatively high, and the video options are laughably limited. You can tweak your resolution, aspect ratio, and brightness, leaving players hoping for scalability out in the cold.

Regrettably, the action isn't as diverse as the environments. You spend the majority of your time in Terminator Salvation on foot, moving from location to location and dispatching mechanical menaces along the way. You move at a light jog unless you are sliding between cover positions using the clever radial movement menu. A semicircle pops up when you are in cover and point yourself toward another cover position, allowing you to select a new spot to move to. This mechanic makes maneuvering around the battlefield slick and easy, though it is plagued by inconsistency that can leave you exposed to enemy fire or trapped in a corner. Your AI teammate(s) can get you out of a jam by distracting the enemy or firing at its weak point, but they too are prone to inconsistency and aren't fond of using more-powerful weapons or explosives.

So it's up to you to grab the rocket and grenade launchers when you come across them and use them to take down tough enemies, such as the flying Hunter-Killers. With the exception of these HKs and a few other special guests, you fight only three types of enemies throughout the entire game. Each of these is weak to a specific munition, of which there are three loose categories: bullets, shells, and explosives. The three enemies match up to the three munition types, and this simple correlation makes combat very formulaic: destroy the flying drones with shells, shoot the crablike robots with bullets in their weak backsides, and blast the humanoid T-600s with explosives. You can obliterate weaker enemies with explosives, of course, but then you'll have to expend a huge number of bullets on the tougher ones to bring them down. This combat design essentially forces you to use the same simple tactics throughout the entire game. You get into cover, blast the enemy with the appropriate weapon, and flank when necessary. The only real threat is getting caught out in the open and riddled with bullets, or getting meleed by a T-600 (which can kill you with a swing of its arm even if it's five feet away and there is a barrier between you). With some light maneuvering, these threats are easily avoided, and enemies are more than happy to vigorously shoot at your cover position, waiting for you to destroy them.

At least the plants are thriving amid the apocalypse.

This repetitious combat is broken up by a bunch of on-rails sequences that put you on the back of a vehicle manning a weapon with unlimited ammunition. These sections are a good change of pace, but they are too lackluster and awkward to be fun. You never get to drive the vehicle, which could have been a thrill on the perilous ruined freeways of postapocalyptic Los Angeles, and it seems that the coolest stuff that happens is conveyed by a cutscene that disconnects you from the action. Shooting your enemies in these sequences is a bit tricky, and not just because you are both moving at high speeds. Your targeting reticle will often drift inappropriately, as if you were standing on a Roomba in the back of your vehicle instead of hunkered down in a fixed position. The struggle to compensate for your vehicle's motion, your enemy's motion, and your mysterious drift makes these sections more challenging and less fun.

Terminator Salvation is a completely linear adventure without any collectibles or hidden goodies to search for. Every weapon is highlighted with a green outline that is visible through walls, so you won't spend any time dillydallying. You can complete the story in under five hours, at which point your only options for replay are to play it in split-screen with a friend or to try it on a harder difficulty setting. This no-frills attitude runs throughout the whole game and reveals Terminator Salvation for what it is: a stripped cash-in attempt packed with dull, uninspired, and repetitive action.

Editor's Note: As detailed in this news story, the retail PC edition of Terminator Salvation is being recalled because of a problem that prevents it from being installed successfully. This problem doesn't affect the Steam version of the game that we reviewed, however.

Terminator Salvation Wallpaper Pack: Download Now »

Need for Speed ProStreet

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Need for Speed ProStreet

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Creating Our Own Game

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1.Just go to www.sploder.com.
2.Create your own game for free.
ENJOY !!!

Creating Our Own Game

Read more 0
 


1.Just go to www.sploder.com.
2.Create your own game for free.
ENJOY !!!

 
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